Location: Cairo – Egypt
Ideal candidates have a strong passion for their craft and creating realistic models, textures and environments. This role will work to complete content for our high profile games. All artists work on in-game content. This is a great career opportunity to further develop skills, help the team, and improve your portfolio and see your work on the market.
Duties and Responsibilities
- Work closely with art directors, environment artists and designers
- Create, edit, and optimize realistic detailed 3d environments
- Understand the requirements and constraints of the game design, engine and platform – creatively solve challenging budget and technical limitations to ensure effective implementation of evocative environments
- Create a variety of models (structures, terrain, props) from photo reference and concept
- Communicate and collaborate effectively with the development team
- Quickly learn and adapt to new tools, processes, and pipelines
- Working with your assigned mentor, meet training and coaching expectations and assignments
What You Need for this Position
- Demonstrated modelling skill and experience in a major 3d package (3DS Max or Maya)
- Photoshop familiarity & competency, prefer basic understanding of shader creation
- Basic game engine experience – Unreal Engine 4, Unity 3D is a plus
- Basic awareness of game engine budgets, limits, and memory constraints is a big plus
- Friendly, helpful, and collaborative in a team based environment; self-motivated, results-oriented self-starter with a strong artistic vision
- Effective verbal and written communication skills, with a basic ability to communicate visually utilizing traditional media
Portfolio Requirements
- Solid portfolio demonstrating focus and commitment to realistic environment and 2d/3d asset creation, ideally demonstrating various objects alone and assembled into compelling environments